Pathfinder – 5 Of The Hottest 2e RuleBooks

DriveThruRPG.com


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The list here in now way is meant to be a definitive list of Pathfinder 2e rulebooks, indeed in truth I could list a hundred hundred here and still barely scratch the surface of excellence. Also, as the title implies quite clearly…..me being me, any ’hot’ list that I have invariable changes from week to week, heck even from day to day. So next week the list could, and probably would, be very different. 

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So some people may be unhappy that the list here may omit their particular favourite (As our previous, D&D alternativesfantasy and horror lists certainly did). But you know, that’s ok as it’s just my subjective list of what I love. Are they the best? Are they the definitive 5 rulebooks? Certainly not. But they are a list mainly off the top of my head of recent content that I have read, or intend to play very soon.

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NPC Index: Spellcasters

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Want to save yourself hours of session prep time for your Pathfinder 2e game?

This is where the `NPC Index: Spellcasters` shines. Here you’ll find 100+ ready-made statblocks for spellcasting NPCs of every level, from a lowly apprentice to the most awe-inspiring archdruid. Whether you’re planning out future adventures, converting 1e adventures to 2e or throwing together interesting magical encounters on the fly, this book does the hard work so you can play more!

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Featuring:

– Easily construct spellcasting NPCs at any level
– A simple system to quickly add ancestry templates to NPCs, vastly increasing the variations of enemies (over 2,000 combinations of ancestry, class and level alone!)
– Over 100 pre-made statblocks from levels 1 to 20 for Clerics, Druids, Sorcerers and Wizards ready for action!

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NPC Index: Warriors

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Want to save yourself hours of session prep time for your Pathfinder 2e game?

This is where the `NPC Index: Warriors` shines. Here you’ll find 100+ ready-made statblocks for martial NPCs of every level, from a lowly squire to the most terrifying barbarian chieftain. Whether you’re planning out future adventures, converting 1e adventures to 2e or throwing together interesting martial encounters on the fly, this book does the hard work so you can play more!

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Featuring:

– Easily construct warrior NPCs at any level
– A simple system to quickly add ancestry templates to NPCs, vastly increasing the variations of enemies
– Over 100 statblocks from levels 1 to 20 for Barbarians, Fighters, Champions and Rangers ready for action!

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Frontiers of Magic

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Partial Foundry VTT support now available! See page 2 for the manifest URL. More is on the way!

Magic is an ever-expanding field of study. Wizards construct new spells, druids befriend newly observed species, occultists uncover secrets thought lost, and clerics receive novel blessings. This book explores these lesser-known facets with new player options for Pathfinder Second Edition. Some of these options are recent discoveries in Golarion, but others are new only to game mechanics. Magical theories might be developed and expanded for centuries before being taught in primary academies, and long-held indigenous magical practices might enter the magical zeitgeist elsewhere. Still other practices, like mesmerism and shapeshifting, are often closely guarded secrets. Regardless of how you get there, learning something new is exciting!

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This 138-page supplement of player options includes 2 new classes (Mesmerist and Shifter), 34 archetypes, new class options and feats for most spellcasting classes, spell skill actions, and over 60 new spells (including consolation cantrips).

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Pathfinder Infinite


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CONTENTS

Chromatic Magic: Expand your luminary powers with chromatic and prismatic spells.

Familiar Adventures: This chapter’s archetype and ancestry bring your little friend directly into the adventure.

Frontiers of the Arcane: Wizards and magi can find expanded options in this chapter.

Frontiers of the Faith: From church planting to heresy, this chapter expands options for the divinely empowered.

Frontiers of the Mind: These archetypes and a mesmerist class bring additional occult-themed options.

Frontiers of Nature: Learn about Tandakan animism and gain the ability to interfuse with nearby objects.

Magic Specializations: Archetypes for niche magical focuses.

…Not Magic?: “Illusion, GM! Your monster failed its save against my illusion!”

Shifter Class: For the martially inclined who want to turn their body into a versatile weapon.

Wishing Magic: An archetype and subclasses for creative and desperate spellcasting.

Spells and Items

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Super Heroes 2e

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Welcome to Super Heroes 2e for Pathfinder 2nd edition. 

Deviant is the word that pathfinder 2nd edition uses to refer to super heroes. This supplement can be considered a standalone but you can also use it to expand the Deviant rules from the Dark Archive. Super Heroes 2e adds 50 Deviant feats along with tons of boons and abilities. A parameter table for improving and customizing your own powers and deviations, and several recommended modes of play to grant the strange might of super powers to your heroes and villains. Super powers can be granted at level 0-2 and improve every 3rd level and remain balanced up through level 20.

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Pathfinder from Dynamite Comics - Available Now @ Pathfinder Infinite


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Here is a list of just a few of powers included in this supplement

Acid (Transform into an acid creature, manipulate acid, and consume creatures to become larger)

Adaptation (Gain resistance to sources of damage after you are damaged)

Agility (Greater ability to react to triggers and faster reaction time)

Animal (Greater access to transform into animals and customize natural attacks)

Burrow (The power to burrow into things, a movement power)

Creation (The power to create objects temporarily from nothing)

Destruction (The power to unravel objects and creatures)

Distill (The power to create mutagens that contain temporary powers)

Dupicate (The power to form temporary duplicates of yourself)

Durability (Incredible durability to physical damage, and less durability to energy damage)

Earth (The power to command and wield rocks and dirt)

Electricity (The power to command, wield, and temporarily transform into electricity)

+ many, many more…..

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Fearsome Foes & Fables

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Bring fresh excitement to your Pathfinder Second Edition adventures with this collection of all-new monsters! Discover these strange and mysterious creatures through the tales of their deeds and weave them into your own story, with treasures and rewards for any adventurers strong and brave enough to survive the encounter.

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Fearsome Foes and Fables includes:

32 original creature statblocks, each with lore, roleplaying notes and a short story to set the scene

Spells, magic items, feats and more to accompany each creature

2 all-new ancestries – the curious lophii and the secretive serpentaur!

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