Spire Of Sorcery RPG Gets It’s Biggest Update so far.

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PRESS RELEASE SOURCE: JALEO PR

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Indie studio Charlie Oscar released today the biggest content update so far for their turn-based party RPG Spire of Sorcery, available on Steam Early Access for €20/$20. This update expands the storyline with a whole new chapter, but also makes the map larger with new stories and quests, as well as implementing several new key features to the game. Chapter 3 brings the group of runaway mages into the Elderwood, home to two tribes in conflict, and a dark secret that looms over both. This new biome comes too with new creatures, alchemic recipes and ingredients.

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On top of this new section of the storyline, this major update brings relevant changes to one of the core mechanics of the game, implementing schools of magic that will make each character unique. Mages now can specialize in up to 2 schools, out of a total of 9. At the start of the game players choose 1 school per mage, for free, out of the 4 permitted by the Empire; later on, new schools can be unlocked, and mages can change their school allegiance at a special room at the Spire.

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The new schools alter the composition of the decks that are the core of the game’s magic system. Each school brings with it its own set of elements, and when players change the school you also alter the composition of a mage’s deck – expanding it when they specialize in a second school. Decks include the elements needed for that school in particular, plus additional elements to support other mages in the party.

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This new system also mean a change in Spellboooks: each mage now has a separate Spellbook for each of their schools of magic. Spells have been updated and assembled into trees, and some spells are only accessible once you open the ones that precede them on the tree. Their UI has also received several quality-of-life changes. Another new feature is the addition of Monoliths –special constructions scattered through each map, sources of magic that players can harvest to operate the rooms in the Spire. And finally, the Spire itself has received a brand new room: the Transmutation Hall, used to obtain alchemic resources.

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ABOUT SPIRE OF SORCERY 

Spire of Sorcery is a turn-based party RPG with deck mechanics. At the core of the game is a system of tokens that allows to combine spellcasting, alchemy and equipment and affect both opponents and environments. You control a party of runaway mages, set in a quest to help the sentient magical citadel mend the broken world of Rund. Explore the world, and use your spells, alchemy, and gear to engage with the realms of life, death, and chaos to help the sentient to confront your enemies and gather resources and knowledge to increase your power. Manage your party, taking their mood and personal traits into account; find new members and level them up to make your cabal more powerful. In combat, cast your spells using a unique deck-building system, and empower your mages with alchemic potions and special equipment.

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Key Features

Explore the original world of Rund to discover new creatures, locations, and resources.

Cast spells, including combos, to affect opponents and trigger environmental effects.

Concoct alchemic substances that range from curative to explosive.

Defeat your enemies combining the effects of spellcasting, alchemy & equipment.

Manage your party, considering mood and personal traits of its members. Upgrade their stats to reach their true potential.

Customize the looks of your party members with alchemic and food resources that change their appearance.

Collect resources to cook food that may taste great (or horrible).

Expand the Spire with new rooms that offer new mechanics.

Try again: the world is larger than just one playthrough. Every challenge has alternative solutions. Try again with a different party for a different experience!

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